top of page

Archmage

" A rank path unlike any other. The mages which choose to follow this path will fuse their major and minor trees, creating an all new tree completely unique to themselves. Mages whose two trees each possess a unique mana type will now possess an entirely new mana type, which incorporates aspects of both of their previous mana types (this special tree must be pitched and approved similar to spells). Archmages will still be able to create and use spells from their individual trees. Achieving this rank grants up to 5 spells, depending on power. "

Alchemy.gif

Alchemy

" By mixing together Witchcraft and Ritualism, Phoebe has created a whole new tree she has dubbed "Alchemy." Alchemy's principal is based around the idealogy that Ritualists can carve runes onto their body for sustained use, and Witches/Wizards utilize various magical and mundane ingredients to create potions with diverse effects. By combining these two aspects, Phoebe is able to create ingredient-enhanced magical tattoos on her body, mimicking the power of even the strongest beasts and mages around if she can obtain any pieces of their body. "

line.png
line.png

Archmage Spells

22-1.png

  Upgrade Homemade Nitro: Steelflash Swiftness

By stewing together crushed Kola nuts and Guarana juice and a concoction of Kra’tu Flower dew and the blood of Steelflash Sharks for a day, Phoebe can magically alter the liquid into a special form of arcane ink which she can tattoo on her own body by drawing mystical runes out of this mixture on her skin. When mana is woven into this mark, Phoebe will experience an exceptionally powerful physical and mental speed boon, increasing her speed and mental processing/reaction timers by x8 with an upper limit of x10. It also gives her more energy--and thus more stamina--which allows her to do physical activities longer and with less strain. The effects last for 5 rotations before the energy wears out of her system, reducing her back to her normal movement speed while causing her to feel slightly sluggish and drained for one rotation after. Because of the properties of Steelflash Sharks being added to this spell, Phoebe can activate a special ability that lets her tap into the power of Magnetism. She can expel an aura of magnetic energy around herself with a radius of 15 feet that--assuming she can see them--will polarize both mundane and magical objects and projectiles passing through its sphere of influence, allowing her to temporarily seize control over them so long as they weren’t created above Post High Mage class 1 in rank. Up to four projectiles can be controlled at any given time (they can’t exceed a total of up to 200 pounds if they have a physical weight) within the aura, and the speed at which she can control them around herself is limited to her current mental processing speeds. Something to be noted, however, is that when she utilizes this specific aspect of Steelflash Swiftness, the strength of the speed boon is reduced by two stages, down to x6. Once finished, this rune goes on a two rotation cooldown timer. After 10 uses the inking process will need to be redone as the magic in the runes eventually fade.

​

  Upgrade Napalm in a Bottle: Infernal Sigil

Another spell designed to exist as an arcane tattoo on her skin, this requires a multitude of increasingly dangerous ingredients to create. Phoebe must acquire the juice of Fireberries, flame-glands required by Drigers to produce their own volatile fire, an oil-based/sticky liquid (such as petroleum jelly or kerosene), the bones of Fire Sprites, and finally the blood of several Tropical Cockatrices and then boil all of these together for several hours, forcing her to endure the nose-burning smell and intense heat this concoction produces while being made. Once it has become a mystical ink-like substance due to her Archmage tree, it can be crafted into the runic sigil anywhere on her body where it will become a permanent tattoo/carve. Once mana is woven into the rune, it will begin to glow red-hot (causing no pain to her) before a massive, omnidirectional burst of incredibly hot flames explode from her flesh in a 40 foot range around herself, as if her pores themselves have excreted it. Phoebe is immune to this fire as it is leaving her body, and in the first half of the explosion the fire is capable of completely incinerating Tungsten objects, reduced to Titanium for the latter half, and on contact with anything that the fire doesn’t immediately melt through it will stick to it and begin furiously burning even further than normal. Contact with ANY part of the burst will allow the blazing liquid to burn through the spell’s highest damage category (Tungsten in this case) again every single rotation that it remains on them for up to three rotations, making this spell capable of dealing Tungsten damage FOUR separate times over 4 total rotations if caught on the inner part of the blast (reduced to three times if caught in the outer half). The fire cannot be put out through conventional means of rolling on the ground or pouring water on it. Either the fire has to burn out over its remaining duration of burn-time or Aquamancy water of High Mage rank or higher has to put it out. After 10 uses the inking process will need to be redone as the magic in the runes eventually fade.

​

  Witch's Eye

This Alchemist has perfected a rune that enhances her sense of sight. To make the ink required to make and empower this rune--placed squarely in the center of her forehead--is done so by stewing the eyes of Seeker Hawks and the heart of a Soul Seeker in boiled Grapeseed Oil, which then must be let to sit out for 24 hours before use. By means of a magical quirk, the Witch’s Eye rune remains invisible to mundane sight, but can be detected in its inert form by any form of sensory magic above Mage rank. Once activated, Witch’s Eye begins to glow brightly, though this does not produce enough light to illuminate darkness and is merely a way to make it telegraphical/clearly visible, and essentially acts as a “third eye” while it is being used. This rune extends a magical aura 40 feet around her which allows her to detect the presence of souls and their locations relative to her position, and if that soul is magical in nature she will be able to ascertain its primary magical tree and rank. If the rank in question is higher than Post High Mage class 1, it will still be picked up but will still be registered as “class 1” as opposed to max rank. Archmage combinations will only register the primary tree, as with the other, non-practitioner rank paths. Counter-sensory is necessary to hide from Witch’s Eye, and is required to be of at least Post High Mage class 1 or higher to make this rune ineffective at tracking them. The spell lasts for 5 rotations before ending, then goes on a two rotation cooldown timer. After 10 uses the inking process will need to be redone as the magic in the runes eventually fade.

​

  Nimbus

After carefully removing the dried blood of Sky (a High Mage-level Aeromancer) from an Impalar quill and returning it to its liquid state by mixing it with water, she found that by including the bottled essence of a Capsizer she is able to harness the powers of Aeromancy to use at her discretion. Phoebe keeps this carve tattooed on the palm of her hand, similar in design to that of a tribal tattoo depicting a pair of wings.. Nimbus grants her the ability to fly by granting her control over air currents around her and this flight is equal to x5 speed and has a height limit of 40 feet. She can pull off complex aerial maneuvers if she needs to, and if the desire is there she can charge her rune with a large chunk of mana to amplify it even further. Once achieved, she will be able to create highly pressurized constructs of air from the tattoo’s position that take the form of slash-like projectiles with a size of 5 feet from top to bottom and one foot in width. They travel at a very fast speed and have a maximum range of 80 feet before they cease to exist and disappear harmlessly. On contact with a solid object, not only do the slashes hold the capability to shred through Tungsten, but they will then immediately erupt afterward in a 15x15 foot blast of more pressurized air which can rend Titanium constructs instead. This rune lasts for five rotations, then goes on a two post cooldown timer before it may be used again. After 10 uses the inking process will need to be redone as the magic in the runes eventually fade.

​

  Curse of Damocles

With a vial-full of blood from two individuals, as well as the addition of powerful Necromancer’s blood–alternatively, the blood of someone with a tree capable of destroying souls–Phoebe may brew a sulfurous-smelling, pitch-toned ink that she may apply to both respective recipients of the curse in the form of a runic sigil. As both runes are created, each victim may set a series of terms and conditions for the other to follow within five minutes before the ink dries and the spoken words become a binding contract. Once this timer has ended, the mark itself becomes seared into their soul, and if either party breaks the other’s established rules–which must have been met with a consensual, verbal agreement–the perpetrator’s soul will find itself begin to rapidly deteriorate, as if lit ablaze in an excruciating fashion. Though this does not destroy the body, it leaves behind only a functionless husk unless protected by a soul-shielding ability equal in strength. The rank of the Necromancer (or applicable tree combo) whose blood is used in the casting of the spell determines how quickly the soul is incinerated, with High Mage being the slowest and Post High Mage rank 2 being the quickest. She may have up to three of these curses active at any one time, and attempting to use this curse while at the maximum will result in the ritual not succeeding. In addition, a portion of Phoebe’s mana pool is “bound” whenever this curse activates, causing her to lose access to a very minute amount of it per active version of it. This is a permanent curse that may only be removed with a de-cursing spell by a Faith mage of Post High Mage rank 1 or higher.

18-2.png
bottom of page